Research roundup: Six cool science stories we almost missed

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val-bytes (mapv #(tag/pad4 (val %)) sorted-entries)

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If you're in the position to want the things a larger game engine provides, I definitely think Godot is the best option. That it is open-source and community-maintained eliminates a lot of the issues I have with other proprietary game engines, but it still isn't usually the way I want to make games. I do intend to play around with it in the future for some specific ideas I have.

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为政之道,得其大者可以兼其小。