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The ProcessHttpRequest function serves as the single entry point for the vast majority of calls from Unreal to the Native AOT DLL. This includes the routing logic necessary to execute the correct code based on the route and verb included in the HTTP request. This is essentially replacing the routing that would normally be handled by a .NET controller.
The first step is to specify which APIs our application needs. This is done using an IDL called WIT. For our example, we need the Console API. We can import it by specifying the name of the interface.